Kay LaurenceKay Laurence (Learning About Dogs) · 글
타인의 즐거움을 갈망하는 본능
우리가 누군가(특히 자신과 동일시하는 사람)가 재미있어하는 모습—새로운 휴대폰 게임, 새로운 가젯(gadget), 새로운 장난감 등—을 보면 우리도 같은 경험을 즐기고 싶어 함.
이는 우리를 끌어당기는 힘이 있으며, 'potential reward'(잠재적 보상)로 작용함.
즐거움을 줄 수 있는 대상이나 활동은 우리에게 쾌락을 제공함.
'Fun'에서 'Pleasure'(쾌락/즐거움)로의 전환
'Fun'은 정보가 부족하고 쉽게 던져지는 라벨에 불과하므로, 이를 'pleasure'로 대체해야 보상을 더 정확하게 식별할 수 있음.
Pleasure의 다양한 형태:
가만히 서서 풍경을 즐기는 것.
그림을 감상하는 것.
책을 읽는 것.
스포츠를 관람하거나 직접 참여하는 것.
쾌락을 경험하면 반복에 대한 욕구와 그 경험이 끝났을 때 상실감이 생김.
경험 과정에 'satisfaction'(만족감)과 'fulfilment'(충족감)가 포함될 때, 그 경험은 더 완전해짐.
예시: 경치를 보기 위해 언덕을 오르는 것, 원하는 사진을 찍기 위해 사진 기술을 배우고 그 결과물을 반복해서 보는 것.
노력과 반복
즐거움을 얻기 위해 투자한 'effort'(노력)는 그 행위가 반복될 가능성을 높임.
예시: 주말 동안 방을 꾸미는 노력은 이후 몇 주 동안 계속되는 즐거움을 줌.
놀이의 본질
강아지나 성견과 놀 때, 그 활동은 'natural behaviours'(자연스러운 행동)를 방출(release)함.
예: 물건을 나르는 것, 달리기, 쫓아가기(chasing), 스토킹(stalking), 혹은 당신을 크게 웃게 만드는 행동 등.
우리는 이를 'play'(놀이)라는 라벨로 부르지만, 이는 사실 자연이 정한 'learning'(학습)의 형태임.
인간의 학습 방식 vs. 자연의 학습 방식
인간의 방식(Step-progression):
체계적인 형식을 선호함.
수학: 숫자 더하기 → 빼기 → 곱하기 → 복잡한 연산.
언어: 개별 철자 → 단어 → 문장 → 책.
자연의 방식(놀이):
게임이나 놀이 활동 안에서의 'shaping'은 예술에 가까움.
참여를 통해 자연적인 기술이 방출됨.
개체마다 다르게 보고, 상상하고, 표현하는 방식을 발견할 수 있음.
예술 교육의 딜레마:
예술을 단계별로 가르칠 수는 있지만, 이는 형식적인 학습과 닮게 됨(모두가 같은 방식으로 똑같은 그림을 그림).
이는 'natural expression'(자연스러운 표현)을 억압할 위험이 있음.
Learning(학습)의 기능: 모든 동물이 더 많고 더 나은 보상을 얻기 위한 과정.learning(학습)과 그 개선에 집중하게 됨.learning(학습)이 보상 가치가 더 높은 개가 있는 반면, 특정 상황이 더 가치 있는 개도 있음.learning medium(학습 매체/게임), 매 repetition(반복)마다 보상 가치를 평가해야 함.competence(역량)가 발달함에 따라 무엇을 보상으로 느끼는지도 변함.learning(학습)을 새로운 상황에 적용하는 도전 자체가 즐거움이 됨.learning(학습), 우리 자신의 선택, 그리고 경험의 역사에 의해 편향될 수 있음.selective breeding(선택적 번식)의 핵심 요소가 바로 이 유대감에 대한 열망임.Games(게임)와 play(놀이)의 접근 방식:Labrador(래브라도), Sheepdog(쉽독), Dachshund(닥스훈트)는 같은 게임을 해도 놀이 방식이 다름.reaction to movement(움직임에 대한 반응)predatory sequence(포식 본능 시퀀스)의 원리approach-and-consume reward system(접근 및 섭취 보상 체계)의 직접적인 부분은 아님.alert observation(경계하며 관찰하기)에서 grab-bite(잡아서 깨물기)까지 다양함.within range(범위 내): 너무 멀리 떨어진 움직임은 반응을 활성화하지 않음.certain speed(특정 속도): 너무 느린 움직임은 반응을 활성화하지 않음.motor bike(오토바이), 단 한 대의 car(자동차), 단 한 마리의 ewe(암양)는 반응을 유발함.discrimination(변별) 학습ball(공), disc(원반), tug toy(터그 장난감)는 모두 개별적인 움직임을 가짐.throwing a ball(공 던지기)과 throwing a disc(원반 던지기)는 서로 다른 패턴의 움직임을 보임.discrimination(변별) 능력을 기르도록 설정함.play-activities(놀이 활동) 중에 일어나는 학습의 일환:reward value(보상 가치)의 결합: 반응하는 과정에 pleasure of capture(포획의 즐거움)라는 보상 가치를 더함.reactivity(반응성)가 capture or chase skills(포획 또는 추격 기술)와 결합하며 학습을 강화함.reactivity(반응성)는 생존을 위해 우리 모두에게 존재하는 뇌 기능임.sheepdogs(양치기 개)와 같은 포식자들에게 이 기능은 더욱 강화되어 있음.sheepdogs가 traffic chasers(차량을 쫓는 개)가 되는 이유임.approach and consume의 반대), 후자는 duck and flinch(피하고 움찔하는) 반응을 일으킴.retreat skills(후퇴 기술)를 강화하게 됨.ball to catch by blocking(막아서 잡는 공)과 ball going close to our head(머리 가까이 날아오는 공)의 차이와 같음.learning activities(학습 활동)와 게임은 유전된 reactivity skills(반응성 기술)와 escape movements(도망치는 움직임)를 막음으로써 얻는 보상을 결합함.school room(학교 교실)이며, 지속적으로 학습하고 기술 수준을 높이며, 배운 것을 새로운 형식에 적용하는 과정임.sheepballs를 해보았음.Poodle-balls, Cocker-balls, Labrador-balls, Chihuahua-balls.non-working breeds(비목적견/비작업견)는 반응 뒤에 숨겨진 NEED(본능적 욕구)를 보이지 않음.Why add fun? by Kay Laurence | Key Skills and Training Fun is cheap A “fun day out”, such a “fun” activity, or making training “fun”, are common marketing descriptions used to attract you to participation in an activity with your dog. As with many interpretations what is one person’s idea of fun is not another’s. Think of the people put through horrendous physical challenges in TV games where mud, a smack in face and being catapulted into a pool of water are marketed as fun, but are really show cases for spectators anticipating pain and embarrassment of another. Neither is “fun” in my book. Nowhere in my universe would I consider this "fun" I want what you have When we see someone, particularly those we identify with, having fun, perhaps a new game on their phone, a new gadget, a new toy then we yearn to be able to enjoy the same experience. We are attracted to this. This is a potential reward. An object, or activity that may bring us pleasure. “Fun” is an easy, throwaway label short of real information – what type of fun? By exchanging the adjective “fun” with pleasure, we can become a little more discerning in seeking the rewards. We can experience pleasure from standing still and enjoying a view, absorbing a picture, reading a book, watching sports, being entertained or participating. If you have experienced pleasure, there is likely to be a desired for repetition and a sense of loss when that experience has ended. When satisfaction and fulfilment are part of the process the experience has more completion. A hill climb that achieves the view, learning to take photographs that produces a picture that you want to look at, repeatedly. The effort invested that results in pleasure gains more likelihood of repetition. Decorating a room over the weekend will give repeated pleasure through the next few weeks. Releasing behaviours When we play with a puppy or older dog the activity will release natural behaviours: the dog that finds pleasure in carrying, running, chasing, stalking or making you laugh out loud. We add the label “play” but this is truly nature’s form of learning. This is probably quite different from the step-progression that humans are attracted to where we learn our skills in a structured format: first we add numbers together, then subtract, multiply and eventually arrive at complex computations or learn individual letters, then words, then sentences and later a book. Shaping within the game, or during play activity, is closer to an art. Participation releases the natural skills, we can discover the differences each individual sees, or imagine
s, or ways of expressing the same subject. We can teach art on a step by step basis, but it is likely to resemble format learning, all painting the same picture, the same way, and at the risk of suppressing natural expression. As we shape the learning through activities, we need to remember we are likely to have been shaped by a step-by-step teaching format, not only in maths, but in dog training. We want to find the ABC structure, and fall back on the human labelling of “work and “play” being different categories. For a dog, they are the same thing: they are ways of learning to gain more and better rewards. A runner who finds pleasure in just .....running What is the reward? We cannot more forward when labelling reward as a “thing”. "The reward is a piece or food." Hmm … not always. "Playing tug is rewarding." Hmm … not always. “REWARDS ARE NOT DEFINED BY THEIR PHYSICAL PROPERTIES BUT BY THE BEHAVIOURAL REACTIONS THEY INDUCE.” (Schultz) Although we want certain activities, or objects, or events to be a rewarding we must always look for the evidence. Schultz defines it as: “ any stimulus, object, event, activity, or situation that has the potential to makes us approach and consume is by definition a reward ”. The keywords for us are “approach” and “consume”. Which does not refer to eating, but enjoy. We can consume a picture, or view, by standing looking at it and admiring it, for instance. Learning is the process by which all animals gain more and better rewards – that is the function of learning. If we want our dogs to learn a specific process then we present more and better rewards and they focus their learning, and improvement of it, to gain those rewards. We then need to consider that for each individual in each situation rewards have a value, and this can change. For some dogs, certain learning has more reward value, and for some dogs, different situations have more reward value. We may not know their reward value and this must be assessed for each situation, each learning medium (game), each repetition. Mistakes can be made when we assume “this dog likes ….” and consider that a blanket application. What the dog finds rewarding will change over time as they develop maturity and competence. As they improve a challenge to apply their learning to new situations becomes a pleasure. We are also bias to previous learning, our own choices and history. Schultz: Value is not a physical property but determined by brain activity that interprets the potential effect of a reward on survival and reproduction. This may sound a bit clinical, but a dog may consider
the reward value of pleasing us on the potential effect of their survival and reproduction. “Will we continue to provide food and shelter?” and that unmeasurable need-pleasure for both dogs and people: connection. Many dogs we share our lives with are particularly susceptible to that need, which is a key component of their selective breeding to be able work in partnership with people. Doing stuff with you is going to be a reward for most dogs, as a base line, provided we do not push them too far. Our games, our play The games and different approaches to play activities are a mixture of exploring the rewards for each individual and gauging which rewards are the highest value. If we look at just one game: sharing a held toy, the way a Labrador will play will not be the same as a Sheepdog, will not be the same as a Dachshund. There will be subtle differences in the pleasures they enjoy as participants. We also need to consider another brain function; reaction to movement. This is not a direct part of the approach-and-consume reward system. It is not about activating pleasure, but a biological function that reacts when movements within range of the dog are over a certain speed. The reactions may vary from alert observation to grab-bite. Two key considerations: within range + certain speed. If a movement is too far away the reaction is not activated, if is it too slow it is not activated. I would also add, not perceived individually – ie: many cars moving fast, or many balls, will not trigger a reaction, possibly because there is not an individual movement to single out. But a single motor bike, a single car, a single ewe - the dog will be on it. We would enjoy a quiet walk down this lovely road, but the arrival of a lone cyclist would present an reactive response from Zip. Within our games: ball, disc, tug toy are all individual movements, each will move differently and we will launch the movement of each in a different action. Throwing a ball will look like a different pattern to throwing a disc. We will set up the dog to learn to make a distinction, discrimination of what to react to and what to not react to. This is part of the learning they will be doing in play-activities, some dogs react to everything and some dogs react to nothing. The throwing action of some people are much more worthwhile attending to than others. We can then add a reward value to that process of reacting with their pleasure of capture. This then blends the reactivity into their capture or chase skills and increases their learning. In human sports we often see athletes using a diff
erent activity to build skills that they blend into their selected sports. Andy Murray is famous for his Keep Uppy games to enhance his ball-eye co-ordination, or reactivity. What is a brain function (reactivity) present in all of us for survival, with sheepdogs and other predators is enhanced, which is why we see many sheepdogs becoming traffic chasers and all the rest. In you and me, it is the difference between seeing a wasp over the other side of the room, and seeing one near our head in our peripheral vision. One makes you consider moving away (the opposite of approach and consume!) the other makes us duck and flinch in reaction. If you additionally have a potential allergic reaction then your skill of wasp detection is increased and you will learn the sound and movement and enhance your retreat skills. This is the difference between a ball to catch by blocking and a ball going close to our head. Learning activities, or games, blends together the inherited reactivity skills and rewards from preventing escape movements. So much more than "just a game". This is his school room, constantly learning, upping his skill levels and applying what he has learned to new formats. I expect this to be a moment that scrambles your brains. It is a lot to think about. I have played sheepballs with a few hundred dogs, some of which are not sheepdogs. We have had Poodle-balls, Cocker-balls, Labrador-balls and even Chihuahua-balls. Many enjoy the chase and grab and many have the base line reactivity, but non-working breeds do not exhibit the NEED behind the responses. That need that keeps a working bred dog in the game until they drop, that need that overrides personal welfare and causes injury. In other words the dogs with the greatest need are considered the “work all day”, guys, which I can affirm, do not make good house dogs, let alone companion-pets. One of mine, when indoors, would “work” the raindrops coming down the windows. She lived outdoors and happily followed butterflies and bugs between the paving slabs in the barn when “resting”. She could no more lie at my feet when working on a computer than bakes scones. Build reward into the activity We invest our time in learning a range of different activities, call them play or games, and learn how to identify the elements that give this individual dog the greatest pleasure. This always needs monitoring as it will change over time and depend on who is engaged as the other player. It is easy to get carried away with our own pleasure from the activity, which may be at a cost to the dog. We are building reward value
and learning their skills, alongside developing our own. Our personal pleasure in seeing their enjoyment is also added, along with a personal preference of game choice and our style of play. The dogs will detect which we prefer, and those we struggle with. The difference is about building an activity that is intrinsically rewarding, not trying add fun as a reward to make it more palatable. Our task is about seeing the subtleties in an activity that enhance the pleasure, whether this is walking side by side, jumping, running, carrying, scenting, exploring, being groomed, or just companionship. For too long we have used the reward as a post-activity consequence and been able to ignore whether the learning process was rewarding in itself. A New Puppy. Oh Joy. Impulse buying the wrong sofa can be rectified if you swallow the expense. Impulse buying a puppy can result in personal grief for you and your family and quite possibly result in a very unhappy future or end the life of that puppy. Read More Surprising Puppy Surprising Puppy. With obnoxious moments. After introducing the obnoxious puppy as a youngster I am knocked over by the Delightful Young Man he is turning into…… Read More A Day of Learning A no-training day does not mean he gets a lazy day lying idly in the sun. Learning is still happening and this is significant and important for his development. Read More Building A Generous Future Maybe it feels like a doddle because my life with her wasn’t one of competing against who she is, trying to mould her into something else, or even just worrying about the potential fallout of every decision I made. Read More A Road to Nowhere When familiarity is stripped away we seek recognisable signposts that will take us back to comfort and security. This is survival instinct. It is worth listening to as it keeps us alive. Read More Obnoxious Puppy The delight of your new puppy is probably going to last a few weeks, maybe four if you are lucky. When 12 weeks old hits, and you will feel a slam, the Delight is going to demonstrate ungrateful, obnoxious traits. Read More Isolation hell or solitude heaven? Strange times often give birth to new insights and understanding. Certainly a new aspect of empathy as we experience social situations that may not be of our choice. Read More Any Dog But a Collie After deciding I wanted to live with a dog, the only dog I ruled out was a Border Collie. Read More Wheat or Chaff? What is the purpose of this video? To sell a product, to instruct or to inspire? It should be clear from the first viewing. Often we are seeing an unhealthy
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