Kay LaurenceKay Laurence (Learning About Dogs) · 글
puzzle을 풀고 있을 때, 이는 body language로 나타남.teaching 방법을 배우는 과정에서 이러한 body language를 관찰하는 것은 핵심적인 부분임.engaged) 학습자의 모습:puzzle이 해결되면 행동이 빨라짐.cue인지에 대한 이해가 완성됨.puzzle을 해결하는 순간은 학습자에게 매우 중요한(REALLY SIGNIFICANT) 순간임.puzzle solving은 하나의 기술(skill)임.teacher의 역할:scenarios를 제공해야 함.scenarios의 성격:linear step이 아니라, 옆으로 확장하는 lateral step인 경우가 많음.learning skill임.sit, down, come, touch 같은 단편적 기술이 아님.learner와 teacher 모두에게 가치 있는 경험이며, 모두가 두 역할을 모두 경험해봐야 함.good teaching의 결과:expanded)" 상태가 됨.dogs, horses, cats, pigeons, chickens, mice 등)에게 어떻게 가르칠지 개선하기 위해 플레이어들끼리 협력함.Go Table Games!의 의의:protocol을 정확하게 적용했음에도 6년이 지난 후에도 결과가 나오지 않을 수 있음.protocol조차 스스로를 무효화(undo)하며 원점으로 돌아가게 만듦.Learning is not for spectators(학습은 방관자를 위한 것이 아님):Active Learner가 되어야 함.Ear Myths(귀에 관한 신화):A View to a Kill?(살해를 위한 관점?):predatory behaviour를 보인다는 주장이 많지만, 그들이 실제로 죽이려 하는지 의문을 제기함.The Need to Correct an Error):anxiety)과 회피(avoidance)를 갖게 됨.impulse control(충동 조절)을 가르치는 것은 그들의 본능적인 욕구(urges)에 대해 잘못 생각하는 방식입니다.Be Collie(콜리답게 행동하라)라고 요청하며 그들이 물려받은 모든 본능을 사용하게 할 때, 그 패키지의 일부는 강렬한 predatory focus(포식적 집중)와 무관한 자극을 배제하는 것입니다.- "the only thing dog trainers can agree on is that their training method in the best one." (개 훈련사들이 유일하게 동의할 수 있는 것은 각자의 훈련 방법이 최고라는 점뿐이다.)basic(기본적인)이라는 단어는 종종 "얕은"이라는 뜻과 동의어로 조롱받곤 합니다.foundational(기초적인), profound(심오한), supportive(지지적인)라는 의미를 가집니다.Living well through movement(움직임을 통한 더 나은 삶)- "The purpose of learning is to get more or better rewards" (학습의 목적은 더 많거나 더 나은 보상을 얻는 것이다.)training(훈련)과 learning(학습)은 전혀 같은 것이 아닙니다.herding game(몰이 게임)은 마치 테니스 선수를 축구 경기에서 성공하게 만들려는 것과 같습니다.reinforcement(강화), punishment(처벌), shaping(셰이핑), extinction(소거)과 같은 behaviourists’ models(행동주의자들의 모델)에 익숙해지는 것은, 개나 사람 모두를 위해 더 넓은 시야(outside the windows)를 갖지 못하게 막을 수 있습니다.Training(훈련)은 개에게 "행해지는(done TO)" 어떤 것입니다.Learning(학습)은 개를 위해 "행해지는(done FOR)" 어떤 것입니다.mat(매트)나 platform(플랫폼) 같은 target(타겟)으로 가도록 가르치기 시작합니다.learning(학습)이 일어나는 동시에, 개는 location(장소)도 기록하고 있습니다: 이곳이 방 안의 어디인지, 집 안의 어디인지, food-machine(음식 기계, 즉 주인인 당신)과 비교하여 어떤 위치에 있는지 등을 파악합니다.Connection(유대감)은 매우 개인적인 것입니다.connection을 위해서는 우리는 개를 관찰하고, 속도를 늦추고, 개를 이해하며, 개가 있는 그 자리에서 그들을 만나야 합니다.basic(기본적인)이라는 단어는 종종 "얕은"이라는 뜻과 동의어로 조롱받곤 합니다.foundational(기초적인), profound(심오한), supportive(지지적인)라는 의미를 가집니다.The Table Game by Kay Laurence | Nov 1, 2019 I designed this game in 2000 for my college students in computing - to improve communication! Who knew it would become a future piece of technology for (dog training and) behaviour world! ... and cruises of course History The original game was based on Lego bricks only. Two players, each had the identical set of bricks. They would sit facing at a table - I think today they could be anywhere in the world with a video link - but a piece of card blocked the view of each other's set of bricks. Person A would build something from their bricks, and verbally describe to their partner (Person B) how to construct the same set. The purpose was to develop minimal, and clear, language that was: ~ unambiguous (not "the big green going sideways") ~ accurate (not "second lumpy bit from the top") ~ minimal (dumping fluff and unnecessary junk) Once the other person had completed, we removed the screen. hah ... hah ... huh ????? Once these basic skills were established - visualising the build order, using an agreed terminology (East/West: North/South), "nipples" (? which I gather is a pukka engineering term), we then progressed to taking written notes of the instructions and then seeing if the same accuracy could be achieved. I do love teaching skills to new learners ...... For college assignments they had to develop written instruction sheets which needed to be "proven" by other builders, and the skills to develop better language, clearer communications (which was the module) and learning to express in a way that did not include jargon. The students were going to need skills to talk to other computer nerds - that was easy, but also non-nerds - that was the challenge. For evidence on this assignment their instruction builds had to be completed by a person of another generation - in this case, 20 years older. So then we move to the teaching world of dog trainers - firstly communication with other people, non-nerds with dogs...... For dog trainers of course! Heaven, or perfect learning, is the opportunity to learn what to do before your dog enters the picture and to be clear about what you do, how to do it and how to be flexible, step sideways, apply in different situations. Going by the new sexy term “agile learning”, which is not new, just a new brand. Simply - let's NOT screw up the dogs by learning on them! So .... to learn the skills of anticipation which is often mislabelled as "good timing" is through teaching another person through the use of the clicker. But 25 years ago, the Clicker Game, promoted as the introduction to
teaching with a marker, probably harmed its reputation than actually secured more followers. Person A clicked as Person B was moved around the room and shaped to "do things". This was more than likely a total beginner, Person A, not yet able to click effectively to avoid confusion and uncertainty in person B. Person B was then poisoned by this experience. Hey ... let's sit at a table, with no audience, some Lego bricks, and a few coins for reinforcers? The perfect learning environment to learn how to set up a high probability of the Person B doing something that we could click - put a toy car on the table, and nothing else, and they are likely to push it. Click. This builds the skills to anticipate a behaviour, in jargon terms “antecedent arrangement” - which is far easier person-to-person, than dog-to-person. We then learn to click and deliver a reinforcer. But how did they push the car? Which hand, one finger? Where did they push it, did it only go forwards? We begin to see the potential behaviours we can shape ... we begin to see how to use placement of other objects to encourage this behaviour to be shaped in a specific direction. Are we guiding ? How much guidance do we give ..... or are we leaving the learner to self-teach with no guidance? Now we can anticipate when to click, and also when to not click - not sure which is more important. With our little car zooming up and down the table we can begin to think about cues - what they are and what we add them to and how we add them. The concept of "a cue" is tricky. Dogs can recognise that under these conditions stuff works, but under those conditions it doesn't. The more significant the conditions, the more likely the dog is to notice, consider it relevant and come to the conclusions we are looking for. But too often a "word" as a cue is of little significance. So in teaching the game I think it valuable that the learner experiences minor changes in conditions to realise what is a cue for success, and what to do when it is not present. BIG step for the dog, even BIG aha moment when you are learning it as a learner. We have our car chundering around - but if we add a cue, what is it a cue for? ~ the finger on the car ~ the pushing of the car ~ the direction of the car ~ the stopping of the car ????? So I build an avenue around the car - more Lego bricks. The car now goes up and down the avenue, backwards and forwards to earn a click and coin. Whilst this is happening I add two cues - one to represent the car, one to represent the action. Later I will isolate the directions, East/West, turning and sto
pping. I replace the car with another object, a mini-bucket, give one cue (which signified "push") and a new cue. But the avenue is still there. "Where's my car gone?" can be expressed, silently, with many different ways of looking, sitting and sighing. Then the mini-bucket is pushed backwards and forwards. Now we learn that the cues are for actions or objects. Now we have syntax. Now we can change objects, and introduce new actions. Then we can think about directions ....... Gen-Abacab! Anyone want a game? What is our experience? Just as doing a task is not the same as learning a task, experiencing the learning process is not the same as observing the learning process. Experiencing and learning skills of puzzle solving are unique to each individual - person, dog, chicken. When puzzling through why an action is successful, but the same action 20 seconds later is not, is a challenge. Your mind needs to be "up" for that challenge, if not you would give up. You may be tired, it may be one puzzle too far - this will show in the body language. What we see is the person sit back in the chair, put their hands on their lap and their eyes roving over everything that could provide information. Lots of blinking and sighing. Observing this body language is a key part of the process when learning how to teach. Do you assist at this point? Go back a step? or Go for a walk? The engaged learner is going to be sitting forward, eyes absorbing all information. They are likely to keep repeating the same actions, but perhaps slowing down to allow for observation time. Will your dog do this? Absolutely. Then we see the puzzle solved, the actions begin to speed up, and the understanding of what is a cue is solved. This is a REALLY SIGNIFICANT moment for that learner. So precious, and it is the right of that learner to experience it. It will never be forgotten. Learning to puzzle solve is a skill, and a teacher should guide their learner through the process, providing new scenarios for them to apply their skills. Often these scenarios are a lateral step of expansion not a linear step of increased difficulty. This is where confidence is built, this is where the skills are applied to new situations. This is a key learning skill for ALL learners. Not sit, down, come, touch. This game is a valuable experience for learner and teacher and everyone should have experience in both roles. Experience of poor teaching is as valuable as much as experience of good teaching. Good teaching will leave the learner enthused, satisfied, confident and "expanded" ! What the game can bring is an oppo
rtunity to share the experience, the thought processes, and collaborate between players to improve our teaching to those who cannot share - the dogs, horses, cats, pigeons, chickens, mice. ..... and look, we move away from computers, phones and interact with people and wine! Go Table Games! Explore COURSES All courses learn well learn it once Key Reading You did everything right but …. But it still hasn’t worked out, even after 6 years? Yeah, it can be disappointing, but at times even the “perfect” protocol, applied with accuracy can undo itself and we go around in the circle again. Read More Learning is not for spectators Are you an Active Learner? Or: Are you getting your money’s worth for online courses? It would not matter what subject we are talking about:... Read More Ear Myths There is a myth surrounding Border Collies that ear shape, coat colour or texture, and even eye colour are indicators of that dog’s personality,... Read More A View to a Kill? We often hear the claim that the Border Collie is exhibiting predatory behaviour on sheep. But are they really seeking to kill? Read More The Need to Correct an Error When learning is littered with costly mistakes we will carry anxiety and avoidance. Errors are feedback. There should be no fear of error just opportunities to learn. Read More What Words Conceal The language across all kinds of media paints a picture of dogs and our relationships with them. Read More Do We Want Impulse Control? Teaching your Collie “impulse control” is the wrong way of thinking about their urges, and certainly an unhelpful way of dealing with them. Read More Collies : Masters at Laser Focus When we ask the dog to Be Collie and use all their inherited instincts, part of that package is the exclusion of stimulus irrelevant to that intense predatory focus. Read More Since the Dawn of Dog Training The old joke reminds us that the only thing dog trainers can agree on is that their training method in the best one. It becomes increasingly difficult to know which method is “right” and whether it will suit the dog, the situation and trainer’s skills. Read More Back to Basics? The word “basic” is often derided as synonymous with “shallow,” but in its origins it is the very opposite: foundational, profound, supportive. Read More Top Training Living well through movement “The purpose of learning is to get more or better rewards” W. Shultz Can we assume that the more we learn the more rewards we can enjoy? Often these... Read More What We Get Right About Dogs We can learn from remarkable people who have worked with remarkable dogs: t
raining and learning are not the same thing at all. Read More Herding Games For All Dogs? The wrong herding game is like trying to make a tennis player succeed at football Read More Teaching People: more than rewards and reinforcers Familiarisation with the behaviourists’ models of reinforcement, punishment, shaping, extinction, can prevent us from looking outside the windows for either dogs or people … Read More Cognitive Approach for the Dogs Training is something done TO the dog. Learning that is something done FOR the dogs. Read More Location is Their Cue We begin teaching the dog to go to a target, such as a mat or platform and in this process our focus is on the outcome – the dog can place feet on the object or settle down. But at the same time this learning is happening the dog is also noting the location: where this is happening in this room, in the house, relative to the food-machine (you). Read More Cue Seeking is Connection Connection is very individual and to be authentic we have to observe, slow down, understand our dogs and meet them where they are. Read More Back to Basics? The word “basic” is often derided as synonymous with “shallow,” but in its origins it is the very opposite: foundational, profound, supportive. Read More Do you see what I see Doing better is the reward from doing the work. This work needs to be the right work at the right time with the right intent done in the right way. Read More What’s Cooking? A Warning About Recipes Recipes for “training” dogs are so prevalent in how we live with and talk about them that their existence often goes unquestioned. Read More 3 Comments Iris Maxfield on 12th January 2020 at 10:40 am Interested in how this actually plays out when linking the learning to dogs, I understand whats said above. “For college assignments they had to develop written instruction sheets, which needed to be “proven” by other builders, and the skills to develop better language, clearer communications (which was the module) and learning to express in a way that did not include jargon” I admit to being full of jargon (especially if I lose a word “thingamajig” replacing platform could be my plaster) But we communicate by giving of ourselves when training too, very often with out being conscious of what we give out. I see the link there to the above explanation of the game, in as being aware of what is being communicated. I also think for me that it links putting random objects on the floor, sitting in a chair and just leaving the dog to work it out, do something, which spells out frustration to me, watching the video,
the moves are very clinical with no expression. Would like to understand more about that, thinking on the lines that the people playing the game understand the rules already, but applying the game to animal training, they don’t get to read the rules. I did try it once many years ago when it was first out a friend did a workshop day and this was part of the afternoon. As a “game” it looks interesting, I can imagine its fun, especially if the person with the marker is given a set route of behaviours to a conclusion on folded paper once sat in the chair, opposite the learner/subject. I’m seeing it as a “raising the cognitive skills” game. Would that be a fair/unfair description? Reply Kay on 22nd January 2020 at 2:47 pm “the moves are very clinical with no expression.” I think that is often the outward appearance when you are concentrating very hard on getting something “right”, and worrying deeply about not getting it “wrong”. Even when training a non-human species, part of the teaching is to be able to be emotionally supportive but not overwhelming, or cheer leading the learn step-by-step. That occasional sucking of breathe, a sigh at the wrong moment and the learner stop puzzle solvingand begins to seek approval. A computer, with no emotional support is often the better teacherwhen it is a skill we need to teach ourselves. But that computer can also break down the criteria if there is too long a gap between success ……. I would not recommend you shape towards a set outcome, but rather you shape the skills of learning and the skills of teaching. A fixed outcome “line all the toys in a row” is more likely to lead to disappointment with non-achievement, but “teach the principle of targets” is open to adapt to both learner and teacher. Reply Iris Maxfield on 12th January 2020 at 10:43 am Be interested to hear from others that have played the game, how they related the game to the training they were doing, and any light bulb moments had while playing. Reply Submit a Comment Cancel reply Your email address will not be published. Required fields are marked * Comment * Name * Email * Website Δ
poor teaching(나쁜 교수법)을 경험하는 것조차 good teaching(좋은 교수법)을 경험하는 것만큼 가치가 있음.